Ian Mallett

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Project "Realtime CPU Cloth":

Demonstrates a basic implementation of a CPU-based cloth simulation. Originally written for a game that was never finished. Rewritten to be the simplest and easiest to follow of any I have found online. Also, the newer version uses Verlet integration, which makes it much more accurate and fast.

Version 1
Version 2

Source:
    .zip file (3K)
Source Requirements:
    Python (Tested versions: 3.3.0)
    PyGame
    PyOpenGL

Screenshots:


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